It seem that the King Robert main armament is facing forwards and can't turn a full 360 because it look like if an enemy capital ship was able to bypass her and fire from aft she will not be able to replay in force because of the placement of her main batteries. Is this keeping with the Kingdoms doctrine on naval combat.
I think what I would do for the big slugger is raise the turret further back so it can fire over the front turret, providing stronger frontal arcs of fire. Other than that, I love your general style of design.
I think you should keep the ship. She is very aggressive looking. But instead of an energy weapon make it a type of supergun. One that would be mounted on a star fortress. Imagine facing that kind of firepower at gun range? Something to think about lad.
Both are looking like they'll turn out to be fine vessels. One thing I noticed about the design is how attention has been paid to aesthetics. Their design and overall look isn't entirely utilitarian like modern day naval vessels (granted these are space ships, but the military structure they use is largely modeled after Earth's wet navies).
Do you imagine this is something that happened over time? I really would like to see you draw something like an early entirely utilitarian design for a CoM warship before the various space really started paying attention to making sure their ships looked good while kicking the asses of their enemies.
Wow, very pretty. I love how you can tell the two ships are from the same aesthetic even though they are really very different.
madeinjapan1988 wrote: "Destroyer has 120 - inch gun... missiles are about the size of buses... 150,000 missiles from a heavy battleship". And I'm assuming effective muzzle velocites are relativistic or near - relativistic. It's impressive that any of these ships actually survive battles with that kind of firepower.
Well the Arcane's "main guns" were actually forward missile batteries. The Alliance is a very missile Heavy Nation while the Kingdom is a gun-heavy nation. In that sense, the Kingdom's Kingsword-Class Destroyer has a 120inch axial gun. That is a 20-inch larger caliber axial gun than the Alliance's Renown-Class Armored Cruiser (a ship of the line).
Maybe I'm underestimating volume/missile size but it looks like it would just burn through it's ammunition storage. I see that Kingsword has normal missile launchers now the big ones in WIP confused me a bit. What's the caliber and exit velocity of main guns of King Robert?
Amazing work as usual.
P.S.: Bottom main guns of King Robert have mirrored ship name.
Actually, I think its a bit deceiving. Most of a launcher's size comes from the gravity coils which provide acceleration to the missile coming out of the tube. As such, missiles are about the size of buses. As such, each ship should be able to carry sufficient ammo for about three hours of combat with sustained, max rate of fire salvos (about 150,000 missiles from a heavy battleship). Mind you a ship won't be pouring missile salvos like that. Most likely, even in a huge battle, they will throw about 10-30 salvos strategically (about 12,000 missiles). That means a ship in a major engagement will go through about 10% of their ammo.