Granted, such a ship would be expensive to build and difficult to maintain to be truly practical, not to mention slow to move and practically a sitting duck without escorts, but who the **** cares when it has so much firepower?
There are actually two tiers of captains. There is a Captain of the Lance and Captain of the Line. Captains of the Lance are rated to command ships all the way up to battlecruisers (though they often only stop at heavy cruisers). Captains of the Line are rated to command ships all the way up to the superdreadnoughts you see above. But more often than not a Captain who is commanding a Superdreadnought has been tagged for flag officer and will eventually command a squadron of his own.
Those guns are the secondary point defense guns. They are 3-inch guns in quads that provide anti-frigate and anti-missile flak support. They are also the main weapons used for shore bombardment/fire support due to their precision.
I'll be working on the Alliance for the time being with maybe a stent into coalition territory (perhaps a dreadnought) sooner rather than later. I just do prefer the Alliance far more.
Now I have an image of a Stellar nation doing something completely 'Off the bat' and creating a ship where the grav-engine is effectively the 'front' and forming a huge shield type effect and the guns and such 'hanging' off/facing towards the 'stern'.
Much like some sort of mechanical, space going super squid!
Oh me mother......My jaw dropped when I saw this, but I have to ask what is with the design-style of these ships? Looks like something that jumped out of Sins of a Solar Empire, I mean no offense by that.
Uh? The design style is simply mine. Its the same style I've been using for the last 3 iterations of my CoM starships. My only real inspiration was knives and old world war II battleships. I took those and added a modern twist/flavor. You can go all the way back to my Renown starship to see the source of the concepts and then move forward to see the evolution.
What do you mean when you say your inspiration came partly from knives? I've tried to base designs off of weapons (I once saw a ship that looked like a shotgun) but I wasn't sure how to go about it. Any tips?
Well the trick is to take a simple shape and make it complicated. For me I looked at a kbar and a few other knives and examined the shape. They had this sharp angular front half (the blade) and this rounded smooth aft end (the handle). To me it was a unique and interesting shape. From there I thought about the ship I was designing. Where do things go on something like that? Where do we see different elements and different components? Where might weapons go? How would it launch and recover small craft?
Alot of people tend to only thing about the weapons they can put on space ships. They pile gun and after gun after gun on a ship - that is how you get all those over-armed Babylon 5 fan designs with guns everywhere. But what people don't often ask themselves but I do (which I think gives my ships a bit more believeability) is where do the life support systems go? How much would you need? How would a crew move about a ship like this? How would this ship handle under-way replinishements when it fires all its missiles? How does this ship provide power to the rest of the systems, not just propulsion.
I've found that the more questions you ask yourself and the more research you do (how much do these systems take up in moder ships today?) the more realistic your design will be come and the more easier it is to take a complex shape (like a knife) and make it into a spaceship.
Essentially. But all the while you have to think about now just what these systems are and how they look but base some detailing that you do on real work examples and also think about "how do I make these systems cool?" I mean making a gun look awesome is easy. Making a water purifier look cool, not so easy.
I think this is your best work yet. I really like the arrangement of the weaponry. One thing I noticed was a grouping of red colored hexagons in a grid-like pattern interspersed through the length of the ship. Are those the shield generators for the gravitic defense grid or are they point defense lasers?
The ONLY critique I can think of is that the top missile decks feel really crowded. What I might do is take out the middle row and place it more forward on the ship, like in that nice empty spot - then lower the top missile deck about half way down. might want to raise the lower missile deck upwards just a hair to get it away from that grey trim.
Nope. No offense but this is the look and feel of the Alliance's ships I set out to achieve. Its suppose to invoke something of the older ships of the line with their stacked gun decks and I' quite happy with it. I appreciate the critique and I respect your opinion but to me she's got the missiles where she needs them. Thanks though and always keep the critique where you see them! I may not change it and I may openly disagree with you but it doesn't mean you might not really give me something to think about.
No, I was just saying I appreciated your two cents. I really do. I just had a reason for why I did why I did. Plus that larger blank space towards the bow is where the axial guns, atmospheric processors, bow weapons, magazines, etc. are.